Friday, 19 November 2010

Pre-Production Documentation

Location Recce:

Technical Recce:
As the room we are using is of a small size there were no reastrictions ion shooting. for the look we wanted we had to add a few features into the room such as a table and a chair, as these were our largest props.

Risk Assessment:
If there was a fire there are 3 exits out of the room, one is the main entrance, the second into a second room and there is a third door leading into the 3rd room.

There is a table in the room and somebody may bump into them causing themselves injury, to avoid this, all of the crew need to be warned about the hazard and act sensibly at all times.

The chairs could be tripped over if they are not tucked away properly; all chairs need to be moved out of the way once they have been used.

Power supplies could be a risk if they are left on and touched. All power supplies need to be noted and all the back stage crew and actors need to have a wear of where they are.

We need a risk assessment so that we can see what risks there are during the filming and how we can avoid any injuries.

Shooting Schedule:
Our shooting was organised in a lesson and we decided as a group that we would shot on tuesday in our second media lesson. The location was organised previously and we started filimg at 11 o'clock. We shot the scene and we finished filming at 1:30, the shooting was successful.

Mise-en-Scene:
Lighting:
In the TC block corridor there is a main door which will provide manmade natural sunlight, this will brighten the room enough to make it look cell like.

Props:
There will be one table acting as a bed for the patient with a duvet over the top, we will also need a black curtain to cover over the door that comes into shot.

Costume:
LIAM- Lab coat backwards to look like patient.
JACK- White lab coat, with black trousers.
With these costumes it fits the theme of the characters and more authentic.

Hair and Make-Up:
LIAM - Hair will be messy, face will look tired.
JACK - hair will be formal, maybe glasses to emphasize character.
LIAMS hair will be messy to make the audience see that he is a troubled person. We have made JACK wear a lab coat to show his doctor characteristics.

Set Design:
The room is spacious and sets a good atmosphere for a cell. It has 2 door windows at the ront of the room with a dark carpet. There is one light on the roof which will provide needed light.

Character Movement:
At the start of the filming JACK walks down the path and then through the wooden doors, he walks to the chair and sits down. LIAM is already sitting in his bed, as the dialogue continues both characters remain in the same posistion. At the end of the dialogue JACK stands up and walks towards LIAM in order to offer him medicine, LIAM bangs JACK's hand and drops the object, JACK picks the tablets up off the floor and walks out of the room.

Shot List & Storyboard

Shot List

This shot list is a table that we completed as a group, providing details of each shot prior to filming. It gives us the location of the shot, the scene and shot numbers and most importantly the details of the shot size and character movements in that particular shot. In order to complete a storyboard of our production, this shot list made it clear what each shot in the storyboard would need to look like. Also when filming, the shot list was a good reference guide to assure that each shot was filmed the way we aimed it. Similarly, the storyboard below gave us a visual outlook of what each shot will look like prior to filming.




Storyboard





Tuesday, 2 November 2010

Jump Cuts, Over-the-Shoulder Shots, Cutaway and Point of View Shots

Jump Cut - A cut to later action from one filmed scene to the next, creating an effect of discontinuity or acceleration.


Over-the-Shoulder Shots - A shot that gives us a character's point of view but that includes part of that character's shoulder or the side of the head in the shot.


Cutaway - A brief shot that interrupts the main action of a film, often to depict related matter or supposedly concurrent action.


Point of View Shots - A short scene in a film that shows what a character is looking at. It is usually established by being positioned between a shot of a character looking at something, and a shot showing the character's reaction.





Examples:
Over-the-Shoulder Shot (A photo I took)



Point of View Shot:

Tuesday, 19 October 2010

Script Writing



When choosing a subject for our script to be based upon, we thought the most effective way of engaging two people with the preliminary task brief was in the setting of a psychiatric cell. When initially taking this idea into consideration, we brainstormed a few ideas and decided that our dialogue should create an element of fear. LIAM's character is going to act very distorted and dangerous, creating a build up which is taken out on JACK at the end of the sequence. All members of the group had an input to the final outcome of the piece.
When producing the script, we made sure that there were key moments within the dialogue that would allow us to try out different types of shot. For example, when JACK enters the room the focus should be upon him, therefore a close up here will be necessary. Another example would be the extreme close up of when the two characters are contemplating a hand shake; we added key moments like this to experiment with all the shots we have previously looked into.

Continuity

'Continuity is a film term that suggest that a series of shots should be physically continuous, as if the camera simply changed angles in the course of a single event. For instance, if in one shot a beer glass is empty, it should not be full in the next shot. Live coverage of a sporting event would be an example of footage that is very continuous. Since the live operators are cutting from one live feed to another, the physical action of the shots matches very closely. Many people regard inconsistencies in continuity as mistakes, and often the editor is blamed. In film, however, continuity is very nearly last on a film editor's list of important things to maintain.

Technically, continuity is the responsibility of the script supervisor and film director, who are together responsible for preserving continuity and preventing errors from take to take and shot to shot. The script supervisor, who sits next to the director during shooting, keeps the physical continuity of the edit in mind as shots are set up. He is the editor's watchman. If shots are taken out of sequence, as is often the case, he will be alert to make sure that beer glass is in the appropriate state. The editor utilizes the script supervisor's notes during post-production to log and keep track of the vast amounts of footage and takes that a director might shoot.

Editors can choose between emotional and storytelling aspects of any given film over continuity- something that is much more abstract and harder to judge. (Which is why films often take much longer to edit than to shoot.) Emotional continuity, and the clarity of storytelling, can take precedence over "technicalities". In fact, very often something that is physically discontinuous will be completely unnoticeable if the emotional rhythm of the scene "feels" right. If you were to slow down scenes from many of your favorite movies, you could easily find many minuscule physical differences from one cut to the next, which are completely hidden by the course of the emotional events.

However, if a continuity error is glaring enough (as in the case of the beer glass), and the edit is emotionally necessary, it is increasingly common to order a visual effect to fix the problem. Such an effect is not "cheating" or unnecessary: as a rule, anything that distracts from the storytelling is worthy of elimination.

A good example of a continuity error is in the film Braveheart with Mel Gibson. In one of the battle scenes you see William Wallace (Mel Gibson) and his army of Scottish rebels charging into battle with the English. At one moment, you see him with no weapon. Then you see him with his claymore in hand. Then again he has no weapon. Then a pick axe. And when he finally closes in on the enemy, you see him draw his claymore from his back. This often goes unnoticed by audiences and it does not cause any real problems. The whole idea of the scene is to show the rebels fiercely charging into battle, and these errors do not actually interfere with that.'

- http://en.wikipedia.org/wiki/Film_editing

Friday, 17 September 2010

Storyboard Drawing, Shot Sizes and Framing

In preparation for our Preliminary Task, I've inserted a Story Board showing different types of shot sizes. Also, I have made examples of these shot sizes by taking photos of my friends and modelling for them.






EXTREME CLOSE UP (ECU)

CLOSE UP (CU)

MEDIUM CLOSE UP (MCU)

MEDIUM SHOT (MS)

3/4 SHOT

MEDIUM LONG SHOT (MLS)

LONG SHOT (LS)




SHOT

REVERSE SHOT



The 'Rule Of Thirds'

Useful Websites:

http://photoinf.com/General/KODAK/guidelines_for_better_photographic_composition_rule_of_thirds.html

http://en.wikipedia.org/wiki/Rule_of_thirds

Tuesday, 14 September 2010

Preliminary Task Introduction

Continuity task involving filming and editing a character opening a door, crossing a room and sitting down in a chair opposite another character, with whom she/he then exchanges a couple of lines of dialogue. This task should demonstrate match on action, shot/reverse shot and the 180-degree rule.